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The first expansion for the kích hoạt role-player makes the changes players wanted - và a good few more besides.

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With the exception of Firaxis, there"s no-one left that makes expansion packs lượt thích Blizzard. In an age of bite-sized downloadable add-ons, their premium price tags raise eyebrows, even with the generous supply of new nội dung - but that nội dung is usually less than half the story. In these expansions, the new ideas & hard graft that have been poured into the renewal, rebalancing và restructuring of the original game usually exceeds what goes into your average blockbuster sequel.

So Blizzard expansions are a big deal, & few have been more crucial than Reaper of Souls. Its headline additions are a new chiến dịch act, a new character class, a raised level cap & a new gameplay mode. But it has bigger fish to fry than what"s listed on the back of the box. It has an audience lớn win back & a reputation to lớn save. Diablo 3 sold extremely well but left a sour taste for its community, và for once not just among the vocal minority. The always-online requirement was unpopular even before it led to a painful launch, when log-in servers crumbled under the immense demand. Soon that was just a bad memory, but another decision taken by Blizzard had a longer-term and arguably more damaging impact.

The game"s auction house was pitched as a way for players to trade items in complete security. But its legacy was to angle the all-important acquisition of loot hard - far too hard - toward trading và away from gameplay. Although reviewers didn"t realise it after a week"s play - myself included, regretfully - the result was that Diablo 3"s later stages & endgame became a dour, parsimonious grind, rarely rewarded with useful items and knocked out of shape by brutal balancing. Diablo"s mantra of "kill monsters, get loot" had become "grind monsters ad infinitum, browse fantasy eBay". It didn"t help that by then you would be on your umpteenth run through the overblown campaign. It was built for the long term, but in the long term, it just wasn"t that much fun.

Since then, Diablo 3 has had numerous patches that failed lớn address its bộ vi xử lý core problems; original game director Jay Wilson left under a cloud; a superb console version, with a vastly more generous sản phẩm game, was released; the console game"s director Josh Mosqueira was elevated to lớn director of the whole Diablo 3 enterprise; và finally, two weeks ago, the auction house was turned off, just in time for Reaper of Souls" arrival.

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There"s now a wide variety of diversions cropping up randomly in the game, including cursed chests & shrines (effectively miniature horde modes) and side-quests that explore the back-stories of some of your hero"s entourage.

I can"t help but feel that the community made a scapegoat of Wilson, an intensely thoughtful designer who laid brave foundations for a brilliant game, and who was certainly not solely responsible for the corporate-minded decisions that most damaged Diablo 3. But it"s also plain to lớn anyone who"s played the console trò chơi that Mosqueira knows just how lớn tickle players" pleasure centres - và for Diablo, which has always had more to bởi with intense Pavlovian gratification than fine sensibilities, his crowd-pleasing instinct is quite the asset.

If you want lớn get a feel for how his Diablo 3 is different, you don"t need khổng lồ buy Reaper of Souls - just log in again. The 2.0.1 patch, released a month ago, includes the new "Loot 2.0" itemisation as well as other vi xử lý core changes và a few extra tidbits of content. Even without Reaper of Souls" new features, the change is radical and energising. The trò chơi is more rewarding khổng lồ play, especially at high levels; it comes khổng lồ you - you don"t feel as though you"re wading through a bog to get lớn it.

Since many players" concerns begin & end with loot, let"s start there. In bald terms, Loot 2.0 means that for every hour or so you play the game, some tasty piece of equipment for the character you"re playing is bound khổng lồ drop. There"s proportionally much more "rare" and "legendary"-grade equipment (though less so than in the absurdly fecund console game), while the "smart drop" system ensures it has a high likelihood of being suitable for your character. The numbers are just bigger, weighting the game balance more toward items và thus giving them more impact on your character when equipped. Their chip core stats have also been usefully reclassified (into damage, healing và toughness) to give you a better sense of their worth.

There"s more, & better, to lớn come. Part of the itemisation overhaul - particularly evident in the new level 70-only legendary items in Reaper of Souls - has been khổng lồ give items affixes that will force you khổng lồ rethink how you build và play your character by adding a very specialised bonus, or by changing the way certain skills work. This is a masterstroke that plays lớn one of the game"s greatest strengths. Since in Diablo 3 you can change your skills và the skill-altering runes with no penalty and at any time, the new items encourage you khổng lồ chop & change your build, exploring the full range of the game"s brilliant class design và enjoying the freeform tinkering it allows.